OpenGL Render Engine

Custom engine made in C++.

Normal Mapping & Displacement Mapping

Deferred Shading

G-Buffer

Final Result

Shadow Mapping

Point Shadows

Spot Shadows

Directional Shadows

Multi-Shadows

Weighted, Blended Order-Independent Transparency

— PROJECT NAME

OpenGL Render Engine


— PROJECT TYPE

Personal Project


— ROLE

Solo Developer


— YEAR

2024

About

Features:

• Diffuse, Specular, Normal & Displacement maps

• Deferred shading

• Point, Directional & Spotlight Shadows

• Weighted-Blended Order Independent Transparency

TECH STACK

Built with C++ & OpenGL.


Click here to check out the source code on GitHub.