Custom engine made in C++.
Deferred Shading
G-Buffer
Final Result
Shadow Mapping
Point Shadows
Spot Shadows
Directional Shadows
Multi-Shadows
Weighted, Blended Order-Independent Transparency
— PROJECT NAME
OpenGL Render Engine
— PROJECT TYPE
Personal Project
— ROLE
Solo Developer
— YEAR
2024
About
Features:
• Diffuse, Specular, Normal & Displacement maps
• Deferred shading
• Point, Directional & Spotlight Shadows
• Weighted-Blended Order Independent Transparency
TECH STACK
Built with C++ & OpenGL.
Click here to check out the source code on GitHub.