Attack on Tritan

3D Tower Defense

Game Trailer

Cel-Shader (Left) vs Default Shader (Right)

Tritan Crystal

Building Phase

Building Phase

Gameplay Phase

Gameplay Phase

Gameplay Phase

Gameplay Phase

Gameplay Phase

Gameplay Phase

Boss monster attacks tower.

Boss monster destroys tower.

— PROJECT NAME

Attack on Tritan


— PROJECT TYPE

School Project


— TEAM

Programmers

• Lim Ngian Xin Terry

• Malcolm Sim Jia Cheng

• Tan Quan Wah

• Jacob Yang


— ROLE

Lead Programmer


— YEAR

2017

About

Protect your Tritan Crystal from the monsters! This is a 3D Tower Defence game where the you can change the path that the monsters walk.


The goal of the game is to defend your Tritan Crystal from the incoming waves of monsters. Maximise the use of your walls and towers by forcing the enemies to take the longest route! But beware, the monster boss takes the shortest path no matter what, even if it has to smash through your towers to do so!


The player defend his crystal by building towers on top of walls in order to attack the monsters. Instead of only being able to build towers in predefined locations, the player is able to build the walls along the route of the monsters, forcing the monsters to take a different path. As such, the player can use their walls to force the monsters to take a longer route, or force them into choke points.


Towers are built on top of the walls. Using various different tower types, the player can strategise and deal maximum damage to the incoming wave of monsters.

TECH STACK

Built with Unity & C# for Windows & Android.


Click here to check out the source code on GitLab!

MY FEATURES

• Monster Spawner

• Monster AI State Machine and Behaviour

• Grid System used for AI and Tower Spawning

• AI Path Finding

• Camera Controls

• Cel-Shader for Monsters

• Arrows Pointing To Off-screen Monsters